

submarines and crews and navigate the treacherous waters of the Pacific during WWII. Silent Hunter, the industry-leading naval warfare simulation franchise for over a decade, returns to its roots with next-generation graphical realism, immersive gameplay, innovative crew evolution and more action than ever before. Developed by the same Ubisoft team that delivered Silent Hunter 3, the "king of sub games", to worldwide critical acclaim, the 2007 installment offers the most memorable, accessible and empowering submarine simulation experience everKey featuresHollywood Blockbuster experience: Lifelike graphics and spectacular audio/visual effects offer an incredibly immersive gaming experience. I'm playing on hard in spring '43 and Allied warships do not fuck around in the slightest.Hunt, hide and kill as you take command of U.S. I like the combat, but I can't compare it to SH3 or any of the realism mods. It's all about making decisions: "Are we going to have enough fuel to patrol out there for a few more days and get back?", "We've been out for 15 days, am I going to be able to keep the crew under control during this attack?", "Should I risk attacking in shallow water?", "Do I have enough fuel/food left to justify skipping this well defended convoy in hopes of finding another?", "Can I risk going past test depth to try and escape, or is there already too much water onboard to where we can't afford a leak?", "Can I get away with cruising through this area on the surface, or should I play it safe and submerge?" That's what I like so much about it, you have to make a lot of the decisions a real life U-boat skipper and his officers would've thought about out on the sea, not just when the fur starts to fly. I haven't played SH3, (in fact this is my first sub sim since Wolfpack when I was like 5), but I think of Uboat as part sub sim and part crew sim.

Preferably without losing the boat, of course.

#Silent hunter 3 submarine types how to#
Your job is to basically tell everyone how to run the boat while you try and figure out the best way to send as much Allied shipping to the bottom as possible. Think of it like you're the skipper and his officers in Uboat. You can increase your accuracy of depth keeping by sending an engineering officer to the depth steers station, turn the bilge pumps on to remove water from the boat at the cost of increased noise, close hatches to prevent flooding or open them to speed up the crew's movement, etc. The boat is also a lot more detailed than in SH3 the player has direct control over individual subsystems, and the entire boat is accessible rather than just the control room. Crewmen don't have much interactivity you can assign your officers a certain number of crewmen to assist them in whatever they're doing, and unassigned crewmen just follow the work schedule and can't be directly ordered. It's not quite like the Sims it's more like FTL or Bomber Crew, if you've played those. (Don't ask why the cook is boiling pineapple slices in a pot.) Think Mount & Blade with regards to how the food system works-the player doesn't have to think about cooking/combining ingredients, but having varied or exotic foods aboard can increase morale. something, but we never see what, and for cooking purposes all foodstuffs are treated as interchangeable. Ingredients aren't really a thing, you just buy foodstuffs in bulk and they're all pretty much the same (except a few foods have slightly increased morale boosts).
